Publications
Vartiainen, H., López Pernas, S., Saqr, S., Kahila, J., Parkki, T., Tedre, M. & Valtonen, T. (Accepted). Mapping students’ temporal pathways in a computational thinking escape room. In L. Hirsto, S. López-Pernas, M. Saqr, E. Sointu, T. Valtonen, S. Väisänen (Eds.), Proceedings of the Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC22). CEUR-WS.
Tedre, M., Kahila, J., & Vartiainen, H. (2023). Exploration on how co-designing with AI facilitates critical evaluation of ethics of AI in craft education. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2289–2296). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/222124
Kahila, J., Jormanainen, I., Pope, N., Vartianinen, H., & Tedre, M. (2023). Generation AI: AI Education for the Security Mindset (GenAI). In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 28–31). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/221847/
Vartiainen, H., Tedre, M., Kahila, J., & Valtonen, T. (2023). Pre-service teachers ’ understandings of privacy in social media environments. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 99–105). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/p/221856/
Kahila, J., Vartiainen, H., Kahila, S., Tedre, M., & Valtonen, T. (2023). Metapelaaminen lasten laaja-alaisten taitojen harjoittelun kenttänä. In S. Piispa-Hakala, S. Kontkanen, & S. Havu-Nuutinen (Eds.), Oppimisen muuntuvat maisemat. Suomen kasvatustieteellinen seura. https://www.ellibs.com/fi/book/9789527411223/oppimisen-muuntuvat-maisemat
Jormanainen, I., Tedre, M., Vartiainen, H., Valtonen, T., Toivonen, T., & Kahila, J. (2023). Learning Machine Learning in K–12. In S. Sentance, E. Barendsen, N. Howard, & C. Schulte (Eds.), Computer Science Education: Perspectives on Teaching and Learning in School (pp. 69–80). Bloomsbury Academic. https://doi.org/10.5040/9781350296947.ch-006
Tyni, J., Turunen, A., Kahila, J., Bednarik, R., & Tedre, M. (2023). Reward Types in Popular Recreational and Educational Mobile Games. IEEE Access, 11(January), 1166–1174. https://doi.org/10.1109/ACCESS.2022.3231936
Kahila, J. (2022). Digital gaming and metagame activities – Opportunities for children’s informal learning. University of Eastern Finland. Retrieved from https://erepo.uef.fi/bitstream/handle/123456789/28794/urn_isbn_978-952-61-4730-7.pdf?sequence=1
Kahila, J., Viljaranta, J., Kahila, S., Piispa-Hakala, S., & Vartiainen, H. (2022). Gamer rage —Children’ s perspective on issues impacting losing one’ s temper while playing digital games. International Journal of Child-Computer Interaction, 33, 100513. https://doi.org/10.1016/j.ijcci.2022.100513
Tyni, J., Tarkiainen, A., Lopez-Pernas, S., Saqr, M., Kahila, J., Bednarik, R., & Tedre, M. (2022). Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games. IEEE Access, 10, 31578–31585. https://doi.org/10.1109/ACCESS.2022.316023
Toivonen, T., Jormanainen, I., Tedre, M., Mariescu-Istodor, Mariescu-Istodor, R., Valtonen, T., Vartiainen, H., & Kahila, J. (2022). Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K – 9 Science Fair. CHI Conference on Human Factors in Computing Systems, 7–11. https://doi.org/https://doi.org/10.1145/3491101.3503574
Vartiainen, H., Pellas, L., Kahila, J., Valtonen, T., & Tedre, M. (2022). Pre-service teachers’ insights on data agency. New Media & Society. https://doi.org/10.1177/14614448221079626
Tedre, M., Toivonen, T., Vartiainen, H., Jormanainen, I., Valtonen, T., Kahila, J., & Pears, A. (2021). Pedagogical and Technological Trajectories for Artificial Intelligence Education. IEEE Access, 9, 110558–110572. https://doi.org/10.1109/ACCESS.2021.3097962
Vartiainen, H., Tedre, M., Jormanainen, I., Kahila, J., Valtonen, T. & Toivonen, T. (2021). Tekoäly, koneoppiminen ja teknologinen murros: Kohti datatoimijuutta ja tulevaisuuden design-taitoja. Ainedidaktiikka.
Kahila, J., Piispa-Hakala, S., Kahila, S., Valtonen, T., Vartiainen, H., & Tedre, M. (2021). “If the game does not work, it is lagging, or you die in game, you just get furious” –children’s experiences on gamer rage. In M. Bujić, J. Koivisto, & J. Hamari (Eds.), Proceedings of the 5th International GamiFIN Conference 2021 (pp. 21–29). CEUR-WS. Retrieved from http://ceur-ws.org/Vol-2883/paper3.pdf
Valtonen, T., Vartiainen, H., Tedre, M., Toivonen, T., Kokko, A., Kahila, J., Jormanainen, I., & Piispa-Hakala, S. (2021). Oppilaat digitalisoituneen yhteiskunnan toimijoina. Kasvatus, 52(1), 108-113. Retrieved from https://journal.fi/kasvatus/article/view/107970
Vartiainen, H., Toivonen, T., Jormanainen, I., Kahila, J., Tedre, M., & Valtonen, T. (2021). Machine learning for middle schoolers: Learning through data-driven design. International Journal of Child-Computer Interaction. https://doi.org/10.1016/j.ijcci.2021.100281
Kahila, J., Tedre, M., Kahila, S., Vartiainen, H. & Valtonen, T. (2021). Adolescents’ Digital Game-Related Information-Seeking. Informaatiotutkimus, 8–26. https://doi.org/10.23978/inf.97477
Kahila, J., Tedre, M., Kahila, S., Vartiainen, H., Valtonen, T., & Mäkitalo, K. (2021). Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children. Convergence, 27(3), 768–786. https://doi.org/10.1177/1354856520979482
Vartiainen, H., Tedre, M., Kahila, J., & Valtonen, T. (2020). Tensions and trade-offs of participatory learning in the age of machine learning. Educational Media International, 00(00), 1–14. https://doi.org/10.1080/09523987.2020.1848512
Vartiainen, H., Kahila, J., Toivonen, T., Jormanainen, I., Valtonen, T., & Tedre, M. (2020). Machine learning for middle-schoolers : Children as designers of machine-learning apps. 2020 IEEE Frontiers in Education Conference (FIE), 1–9. https://doi.org/10.1109/FIE44824.2020.9273981
Tedre, M., Vartiainen, H., Kahila, J., Toivonen, T., Jormanainen, I., & Valtonen, T. (2020). Machine Learning Introduces New Perspectives to Data Agency in K – 12 Computing Education. 2020 IEEE Frontiers in Education Conference (FIE), 1–8. https://doi.org/10.1109/FIE44824.2020.9274138
Kahila, J., Parkki, T., Gröhn, A., Karvinen, A., Riikonen, P., Tiitta, R., Haantio, P., Keinänen, A., Kerkkänen, T., Jormanainen, I., Penttinen, S., & Tedre, M. (2020). Escape Room Game for CT Learning Activities in the Primary School. Koli Calling ’20: 20th Koli Calling International Conference on Computing Education Research, 1–5. https://doi.org/10.1145/3428029.3428063
Toivonen, T., Jormanainen, I., Kahila, J., Tedre, M., Valtonen, T., & Vartiainen, H. (2020). Co-Designing Machine Learning Apps in K–12 With Primary School Children. 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), 308–310. https://doi.org/10.1109/ICALT49669.2020.00099
Kahila, J., Valtonen, T., Tedre, M., Mäkitalo, K., & Saarikoski, O. (2020). Children’s Experiences on Learning the 21st-Century Skills With Digital Games. Games and Culture, 15(6), 685–706. https://doi.org/10.1177/1555412019845592
Grants
The Finnish Cultural Foundation grant. 24000 €. 2019.
The Finnish Cultural Foundation grant. 24000 €. 2018.
Mannerheimin Lastensuojeluliiton tutkimussäätiö. 5000 €. 2018.
Conference presentations
Kahila, J., Tedre, M., Kahila, S., Mäkitalo, K., Vartiainen, H., & Valtonen, T. (2019). Lasten metapelaaminen: Mitä kaikkea lapset tekevät digitaalisiin peleihin liittyen?. Kasvatustieteen päivät, Joensuu. Finnish Educational Research Association (FERA).